
The opening sequence where you take a helicopter ride is jaw-dropping, even after knowing it’s all smoke and mirrors.

The synthwave music only appears occasionally, but when it does it’s a treat. It has a clean look to it, which makes the messy situation of the Talos I space station is when you first discover it rather distraught. If you’re familiar with developers Arkane’s water-painted, exaggerated look on its characters like in Dishonored, it’s all here now wrapped in a futuristic art-deco setting. Prey favours style rather than technical prowess. Maybe a bit too much to the point of mimicry. This is not a game many would have wanted, but it is also a well made immersive sim by borrowing influences from past games. Instead of getting Prey 2, an impressive sounding sequel, fans were disappointed it got cancelled and instead we have a game that cuts from the same cloth as System Shock, Bioshock, Deus Ex and Thief: an immersive sim.

It shares the name with the 2006 original by Human Head, but aside from the name, bears no similarity whatsoever.

Not only within the game, but in a meta way as well.Īrkane Studio’s latest IP, the last which co-founder Ralph Colantonio worked on before retiring, has a murky history. How much can you take inspiration or mimic something? Would you throw away your own identity for it? It’s a question that Prey (2017) will make you think.
